Count Machine present THE tool for you to become
an expert in moving the cards around. Zar
Points Hand evaluation and the Zar Points Bidding
give you the tools to stay ahead during the bidding
phase, while now you will enjoy the chance to
learn the most difficult part of the game, the
one that makes you look as dumb as a door-knob
at the table - counting. It may look simple, but
just between you and me, while nobody's watching,
be a man - admit it! You cannot count! You cannot
count to 5 some times, let alone 13! And there
are so many other things than the 13 cards in
a suit. Now you can count till the cows come home
- and make it an AUTOMATIC skill that allows
you to do it even while flirting with the cute
girl kibitzing your opponent (who CAN count :-).
... DUMMY ...
Based on the BIDDING, set LHO and
RHO hands above by adjusting the sliders
OR typing values
Select a different
SET of boards from the list below:
March (test period) only 2 sets
of Bermuda Bowl will be presented, plus
the Culbertson Match of the Century.
Please let me know of any "misbehaviour"
you might notice. Thank you.
in Bridge is a lot like getting into
the straps in windsurfing - it's simple,
yet most people don't ever get there.
I remember Roger (a world champ in windsurfing)
teaching me in the bay of Cape Hatteras
how to it: "Zar, getting in the
straps is a wall which 90% of
the windsurfers hit, failing to get
through - but once you do it, it's a
whole new ballgame".
have seen Life-masters of all flavors
(bronze, silver, gold etc.) which go
just as far as counting trumps, and
only if they break 3:2. Once trumps
break 4:1 or God Forbid 5:0, thick fog
spreads over the table and they start
pulling cards around from hand and dummy
alike, just to see what happens and
have the game over (3 down, needless
have probably heard that imagination
is the most valuable quality in
bridge. While that may be true, let
me tell you something - if someone tells
you that it is possible to manifest
imagination without counting, don't
believe him. He is probably going to
offer you a high-stake rubber bridge
in a minute or so.
without counting is hallucination. The
moment you see a discard, a bell
should ring in your head and you have
to re-evaluate the distributions
known so far. For the uncounted portion
of the suits you have to always rely
on the odds and "guess" what
the probable remaining distribution
would most probably be. Use the sliders
in the Zar Count Machine to train this
particular "guess" work"
- and watch the Explanation Window for
the "alarms" that you have
to "ring" yourself in your
head when a "guess-work" have
been proven wrong (typically by the
holdings of the OTHER opponent).
good mental "milestone" is
the moment everyone has 5 more cards
in his hand - at this moment, after
8 rounds of the game have already been
through, you have to be able to "see"
the cards of the opponents (or the declarer,
if you are in defense). Make a stop
after round 8 and "see"
through the back of the cards. Once
you can do this confidently, move
the "marker" to the point
after 7 tricks have already been through.
counting ONLY the HCP and your
2 longest suits in the beginning
- forget about the other 2 and the complete
hands. You should be able to get through
this pretty quickly. Then include the
other 2 suits, enabling you to count
the complete hands.
you have "automated" this
process, start reasoning about honor
combinations and how they fit in
the overall picture starting with the
bidding, the lead, HCP count, signaling,
tempo, and line of defense (or play,
if you are in defense). The way to master
this is to watch the line of play
that the actual world-class declarer
(featured in the Zar Count Machine)
has taken on the table, in other words
to ask yourself WHY the declarer has
played what he has played - very often
it is a "side" discovery
play, aimed at counting-out the
hands, followed by a confident maneuver
coming as an "imaginative"
move for the public.